Evan W. Lauteria
Office Hours for Spring 2017 :
- Tuesday & Thursday, 3:00pm-4:00pm
Sociology of Culture, Sociology of Organizations, Comparative-Historical Methods, Video Game Studies, Gender/Sexuality, Translation and Localization
- MS, Cultural Foundations of Education, Syracuse University
- BA, Women's Studies, University of Florida
Recently released: Rated M for Mature: Sex and Sexuality in Video Games, co-edited collection with Matthew Wysocki (Flagler College).
About: The word sex has many implications when it is used in connection with video games. As game studies scholars have argued, games are player-driven experiences. Players must participate in processes of play to move the game forward. The addition of content that incorporates sex and/or sexuality adds complexity that other media do not share.
Rated M for Mature further develops our understanding of the practices and activities of video games, specifically focusing on the intersection of games with sexual content. From the supposed scandal of “Hot Coffee” to the emergence of same-sex romance options in RPGs, the collection explores the concepts of sex and sexuality in the area of video games.
For more information, please visit Bloomsbury Publishing's site for the book: http://www.bloomsbury.com/us/rated-m-for-mature-9781628925760/
- Comparative-historical study of Nintendo and Sega's endeavors to globalize their businesses in the 1980s and 1990s, with particular attention to translation and localization practices, approaches to game design and marketing, and occupational/organization structure. This project was supported in part by a research fellowship through The Strong Museum of Play in Rochester, NY. (undergraduate assistant: Yue Zhu)
- Large-scale study of LGBT/queer content in video games, analyzing patterns in representation and mechanics and trends in production and marketing. Data comes from Adrienne Shaw's forthcoming online archive of queer video game content at Temple University. This project is supported by the UC-Davis ModLab, with financial support from IFHA and IMMERSe. (undergraduate assistant: Benjamin Sipes)
- Lauteria, Evan W. 2016. "Affective Structuring and the Role of Race and Nation in XCOM." Analog Game Studies III(1). http://analoggamestudies.org/2016/01/affective-structuring-and-the-role-of-race-and-nation-in-xcom/
- Wysocki, Matthew, and Evan W. Lauteria, eds. 2015. Rated M for Mature: Sex and Sexuality in Video Games. New York, NY: Bloomsbury Publishing.
- Lauteria, Evan W. 2015. "Assuring Quality: Early-1990s Nintendo Censorship and the Regulation of Queer Sexuality and Gender." Rated M for Mature: Sex and Sexuality in Games, edited by M. Wysocki & E.W. Lauteria. New York, NY: Bloomsbury Publishing.
- Lauteria, Evan W. 2012. "Ga(y)mer Theory: Queer Modding as Resistance." Reconstruction 12(2): Games and/as Resistance (Special Issue). http://reconstruction.eserver.org/122/Lauteria_Evan.shtml
- Lauteria, Evan W. 2011. "'Procedurally and Fictively Relevant': Exploring the Potential for Queer Content in Video Games." Berfrois Online Literary Magazine 13, December 20. http://www.berfrois.com/2011/12/queer-gaming-evan-lauteria/. (Invited Contributor)
- Lauteria, Evan W. 2015. "Game Production as a Cultural Field: Nintendo vs. Sega in the Transnational Market." Paper presented at the joint annual meeting of the Popular Culture Association/American Culture Association, April 3, New Orleans, LA.
- Lauteria, Evan W. 2014. "Ludic Governmentality: Biopolitical Game Mechanics in Pokémon." Paper presented at the joint annual meeting of the Popular Culture Association/American Culture Association, April 18, Chicago, IL.
- Lauteria, Evan W. 2013. "Lost In Translation: Queers in Japanese-to-English Translated Console Games." Paper presented at the joint annual meeting of the Popular Culture Association/American Culture Association, March 30, Washington, DC.
- Lauteria, Evan W. 2012. "Control in the Gaymer Experience: Biopower, Sexuality, and Persona 4." Paper presented at the joint annual meeting of the Popular Culture Association/American Culture Association, April 14, Boston, MA.
- Lauteria, Evan W. 2011. "What Can Queer Theory Teach Video Game Studies?" Paper presented at the annual meeting of the Mid-Atlantic Popular/American Culture Association, November 3, Philadelphia, PA.
- Lauteria, Evan W. 2011. "The Final Fantasy/Frontier: Digital Colonization & Cyber-nationalism in Final Fantasy XI." Paper presented at the joint annual meeting of the Popular Culture Association/American Culture Association, April 22, San Antonio, TX.
- Lauteria, Evan W. 2010. "The Final Fantasy/Frontier – Digital Citizenship and Cybernationalism." Paper presented at the Syracuse University Graduate Symposium on Globalization, November 16, Syracuse, NY.
- Lauteria, Evan W. 2006. "Sexuality and Sexual Orientation in Computer and Console Games." Paper presented at The 2nd Annual UF Game Studies Conference: Videogames and the Alien/Other, April 1, Gainesville, FL.